![]() ![]() Success was once again at the rendezvous, and the graphics in progress, although still modest. ![]() ![]() The year 2003 saw the addition like for shogun, of an add-on, Viking Invasions. Released in 2002, the second opus, MEDIEVAL: TOTAL WAR highly anticipated, resumed what had made the success of the first by adding refinements campaign and transported us in the Middle Ages. Subtle marriage between a complex campaign to manage and battles in which it takes a real tactical ability to defeat, beautiful landscapes and a "shogun" type atmosphere that would not have denied Kurosawa, the game was above all a popular success, carried by The players because he did not benefit, budget oblige, a massive promotion campaign. The game was generally a turn-based strategy game with real-time battles and a large number of fighters, allowing you to develop real tactics. The first opus, SHOGUN: TOTAL WAR set the tone for the rest of the series. Rome: Total war is the third instalment of a video game released by the British company creative assembly in 2000. RTW spawned a quantity of mods like no TW games ever before of after. ![]()
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